Stood in front of your is the horror of a mutant, its face in a ghastly, deadly yawn, arms twitching, staggering toward you. So you turn around to make your- WHAT THE HELL IS THAT? But suddenly everything starts shaking, a roaring crash deafens you, and in front of your is a rockfall blocking your path. You light a single candle on the wall, more to mark that you’ve been this way than to provide any respite. You’re walking down a barely lit corridor, bleak with shadows. It has shortcomings too, and I’ll get to them, but this is an overall tale of impressive success. However, Amnesia achieves on so many levels, from phenomenal architecture to astonishing visual design, from exquisite use of darkness to a game-changing use of physics. If it failed at everything else – and it absolutely does not – then it would still be an extraordinary achievement simply for so ceaselessly inducing ghastly fear. There is no question, not one, that it has instantly equalled with the original Thief in terms of making me feel like I’m constantly on the verge of a hideous heart attack. Good flipping grief on a barge, Amnesia is a scary game. Is it good? Is it scary? (Let me give you a clue: flipping yes, and oh good grief yes.) Read on to find out just exactly Wot it is that I Think. Amnesia is a combination of classic haunted castle horror with their unique first-person adventuring. As is, you could sneak up on them and give them a wedgie if you see them first.Frictional's first full-length game, and a successor to their Penumbra series, comes out tomorrow. Maybe the running away style will get more tense later on if the monsters didn't have extreme ADD, blindness, and hearing disorders. Welp, I just feel a more gothic mystery type atmosphere than the paranoid-scary one they seemed to be aiming for. Worse still is when I get some v-sync or weird aliasing issues that con me into thinking something that isn't there is and hiding around in a closet for no reason while typing posts like this. Especially when most don't make it obvious that they're gone since you still here ambient walking and growling even though they have long disappeared. I find the monster aspect the least engaging since I spend most of the time hiding until enough arbitraty time passes for them to go away. The alone in the dark style snippets keep me wanting to know more and the game's just plain fun in an adventure sense. ![]() Personally, I don't find this game scary, I'm enjoying the puzzle solving, plot, and light/dark sanity mechanic much more than the horror aspect. I'd be mre cautious and on edge if I felt they might be lurking around everywhere. Their indistinquishing effects are what caused the reckeless behavior in the first place. Even the motion blur/static effect seems to be mostly due to low sanity than any nearby threats. Still can't distinquish them from just plain ambience effects of growling and walking until I get a screen shaking scream out of them. Then he just went up and decided the jig was up and disappeared. Even busted down my closed door with barrels stacked behind it, but luckily didn't bother to come in and take a look. He gave a loud shriek while I took off running back the way I came. ![]() I'm running back to the black hall and he's right at the top of the steps (where you blow up the blocked path) whilst I'm running straight at him in a brightly lit room thinking no one would be there. I saw him initially, but thought he'd disappeared after hiding a bit. Yeah, just dealt with a nasty one in the storage area. I know this game is supposed to be about paranoia and all, but I'd at least like to pretend I'm being stealthy rather than just ducking behind some crates when I randomly come across something.Īlso, what's with the pink gloop, it's basically the only thing that I regularly encounter that hurts me. The games fun and find myself diong lots of exploring, but it's kind of taking the fear from the game when despite hearing growls and footsteps emmanating from some room and thinking I should avoid it, I just walk in and 99% there is nothing. The few times I have encountered something it is out of the blue: open a door to a new area, and bam some guy is standing there doing nothing in the room. I thought growls might be a sign, but felt foolish hiding in a closest when nothing ever came. Spoiler: Just played past that part where you have to hop on boxes and run from some underwater monster.īefore that though, I'd hear footsteps and things like that coming from obviously fake locations, like outside windows and things of that nature so I just ignore them.
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